Terminal Interface for Models RCM301-303

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It’s almost impossible to talk about this game without giving anything way. I recommend you play it before reading this review.

It serves me right, really. I haven’t been paying close enough attention to the text, and the ending I get on my first play through completely blindsides me. Very clever!

A shortish parser game, this puts you in the position of playing as an RCM302 remote-controlled mech – or, at least, the terminal interface of it. Placed directly in media res, it soon becomes apparent that you are on what seems to be a rescue mission. Piloted by a character called Lemmy, much of your experience of the world is given by what he chooses to tell you.

In some ways, it reminded me of Lux, this game. Both games have a similar central conceit. We are navigating this world through the senses of another individual – however, in Terminal, Lemmy may or may not be entirely reliable. The narrative throws a bunch of surprises at you, but, at least for me, in hindsight they do make complete sense.

I’m not sure I’ve ‘completed’ this game as such. I’ve had three different endings now, but I’m sure there are some I’m missing. Is there a further really good ending where I manage to get out of it not in limbo? I’m not sure. I walk around some more, I really can’t think of anything else to do with the objects I’ve got on hand.

One of the clever mechanisms is that I can only interact with objects that have been tagged by Lemmy, and he only tags objects that suit his own agenda. This is really well done and is central to the gameplay.

Very cleverly implemented and well-polished, but a short experience. I’m not sure whether there’s more to it, or I have seen all I can. 8/10.

 

 

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